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NPC Generator

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Advanced [show]


Emerald Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a green suit. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a flattop fur cut. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has worked as a Fisher like his father before him.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Job, Rich, In love, Family. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Emerald Thunder, Male Tabaxi Warrior 1
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Religion +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aerdeth Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear green pants and tee shirts. His hair is long and black with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He became a Barber soon after.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur, Gifted, Fighting. Flaws: Insane. Bonds: Job. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Aerdeth Cithreth, Male Elf Warrior 13
Medium (5'4") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 97 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 12 (+1)19 (+4)
Skills Intimidation +8, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Golden pearl (70 gp). Coral (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ekemon Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of spears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is short and white. His black eyes are slightly larger than normal.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Ekemon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Fighting, Logical. Flaws: Hedonist. Bonds: Criminal record, Rich. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Ekemon Sympathy, Male Tiefling Ranger 11
Medium (6'4") Tiefling, Neutral Evil (CR 11)
Armor Class 9
Hit Points 53 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Curran Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Curran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and he seems to be bored by most things

Flaws: Insomniac, Disease. Bonds: Attractive, Immigrant, Nature. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Curran Wildheart, Male Halfling Monk 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Tourmaline (120 gp). Golden yellow topaz (300 gp). Banded agate (14 gp). Banded agate (14 gp). 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Einkil Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a ceremonial dagger. He has a long auburn beard with little hanging trinkets. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Einkil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Einkil. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Entrepeneur, Gifted. Flaws: Selfish, Impulsive. Bonds: Criminal record. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Einkil Hammerstone, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 1 Darkwood Shield.


Social Check DCs

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