Gorfel Bradshaw, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear black tank tops with tan pants. He has auburn hair. His eyes, though not visible through his cowl, are brown.
Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in a small forest village. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero
Ideals: Extrovert. Flaws: Antagonistic, Fearful. Bonds: Nature, Adventurer. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tordek Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man is dressed in an above average manner. He has styled his chestnut hair well, parting it to the right. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Tordek grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Adventurer, Mentor. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1400 sp. Jasper (40 gp). Onyx (40 gp). 1 Tanglefoot bags.
Geoffrey Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears a worn and beaten armor. His right leg appears badly burned and disfigured. He keeps his red hair in a flapper bob. His amber unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A freak accident while working with his Bounty Hunter father left him crippled. He ran away from his former home and has been making his living as a Shipwright for the past few years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new shipwright responsibilities is difficult
Ideals: Opinionated. Flaws: Disease. Bonds: Job, Religious. Occupation: Shipwright
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 1 Banded mail.
Aramil Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of the sun god on his torso. His red hair is cut short. His eyes are amber and catlike.
Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Aramil took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Armorer for hire.
Motivation: Retire the richest man in the north; and he is unsatisfied with his job
Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Military, Job. Occupation: Armorer
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. 1 Masterwork Common Melee.
Veit Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This western man wears a simple brown robe with red stripes complete with hood. His clothes are grease stained in places. His long blonde hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Shy. Bonds: Poor, Immigrant, Mentor. Occupation: Beggar
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 91 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Infernal, Celestial
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 300 pp. Black star sapphire (1000 gp). Golden yellow topaz (1400 gp). Peridot (80 gp). Blue quartz (7 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
