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NPC Generator

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Tim Soames, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has a large red mantle and cape that has been intricately interwoven into his brown robe. His golden hair and beard is wavy and long. His eyes are green and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Detective, who enjoyed hunting, Tim was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Fighting. Flaws: Insane, Racist. Bonds: Nature. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Tim Soames, Male Human Warlock 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Arannis Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His golden hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north to a Jeweler, Arannis learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk

Ideals: Athletic, Gifted. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Arannis Caphaxath, Male Elf Warlock 5
Medium (5'1") Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1 Minor magic item.


Social Check DCs


River Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs, and carries hammers. His black fur is drawn into a tight pony tail with a clover scrunchie. His skin is flawless and his copper eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Rich, Religious. Occupation: Mason

Voice: Breathy voice

Attributes [hide]

River Shoe, Male Tabaxi Druid 6
Medium (6'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 800 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Camden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. With bright blonde hair and a scraggly beard. His skin is flawless and his blue eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a ruthless business man, a trait he acquired from his father.

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dustin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dustin. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Passionate, Entrepeneur. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Dustin Camden, Male Human Expert 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)13 (+1) 12 (+1)16 (+3)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Warryn Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He is wearing a long, brown, dusty cloak. His chestnut hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: Warryn wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He enjoys reading and quiet.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Disciplined, Logical, Artistic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Warryn Umbodoben, Male Gnome Barbarian 12
Small (3'3") Gnome, Chaotic Neutral (CR 12)
Armor Class 15
Hit Points 89 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Intimidation +7, Stealth +8
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp. Deep blue spinel (1500 gp). Jacinth (5000 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Bloodstone (80 gp).


Social Check DCs

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