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NPC Generator

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Advanced [show]


Nelkin Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He likes to wear white tank tops with green pants. He wears his blonde hair up. His eyes, though not visible through his cowl, are brown.

Personality: A skeptical and narcissistic man, Nelkin's first love is himself. His second love is also himself. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: His father raised him in a mountain cabin. He found a children's book about a Halfling Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Impeccable, Artistic. Bonds: Family, Nature, Adventurer. Occupation: Server

Voice: Speaks with a cold

Attributes [hide]

Nelkin Thistletop, Male Halfling Cleric 3
Small (3'4") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 17 (+3)10 (+0)
Skills Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp.


Social Check DCs


Morkral Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. His white hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small desert village. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life; and he is currently in port desperately looking for someone to get him out

Flaws: Shy. Bonds: Attractive, Slave, Nature, Immigrant. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Morkral Glanhig, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 19 (+4)16 (+3) 15 (+2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Infernal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 290 gp.


Social Check DCs


Eberk Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 12th year, his parents were killed by a gnolls raid, leaving Eberk alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Eberk was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Eberk Dankil, Male Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 12 (+1)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Dworic Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears a sleeveless long coat of deep pastel leather and dull grey iron scale mail, and is pretty ugly. He keeps his golden hair in a flapper bob. His blue eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich eastern family. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he desires power and/or immortality

Flaws: Ugly, Cynical. Bonds: Military, Rich, Adventurer. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Dworic Durthane, Male Dwarf Druid 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 360 gp. 1 Chain shirt.


Social Check DCs


Gale Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of kukris on his belt, each one with a sapphire on the hilt. His orange fur is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gale fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Enemies. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Gale Grass, Male Tabaxi Sorcerer 3
Medium (6'3") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 3000 sp.


Social Check DCs

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