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NPC Generator

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Advanced [show]


Merihim Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears silk and lounges about seductively. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are white and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Merihim was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Merihim Mayhem, Male Tiefling Ranger 12
Medium (5'9") Tiefling, Lawful Evil (CR 12)
Armor Class 9
Hit Points 89 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)18 (+4) 13 (+1)16 (+3)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran, Orc, Ignan, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 3000 gp. 1 Minor magic item.


Social Check DCs


Duergath Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a blue coat over a black low-cut shirt, and a wide-brimmed hat upon his head, and he perpetually has his mace ready. His red hair is cut jaggedly and amateurishly. His eyes are a pleasant amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Duergath fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Disciplined. Bonds: Religious, Military, Slave. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Duergath Goblinbane, Male Dwarf Druid 5
Medium (4'3") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 16 (+3)9 (-1)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 300 gp. Aquamarine (1300 gp). Lapis lazuli (11 gp). Tourmaline (120 gp). Emerald (1100 gp).


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. He sports a long white beard, and similarly colored long hair. He has gray eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Nuraval was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Fearful. Bonds: Military, Immigrant. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Nuraval Glanhig, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)15 (+2) 16 (+3)12 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 40 gp. 3 Thunderstones.


Social Check DCs


Nicholas Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his white hair in a flapper bob. His eyes are likewise violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Nicholas took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army

Ideals: Joker, Justice, Gifted. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Old Prospector

Attributes [hide]

Nicholas Caerdonel, Male Half-Elf Monk 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)18 (+4) 11 (+0)16 (+3)
Skills History +7, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Terran, Celestial, Infernal, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. Blue star sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jabbie Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is lengthy and is close to two feet long. His eyes are blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Jabbie grew up listening to his mother's many stories. Through the years after Jabbie was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Jabbie's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: Gnomish compassion; and wants to open a new tavern

Flaws: Secretive, Antagonistic, Racist. Bonds: Rich, Adventurer, Job. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Jabbie Raulnor, Male Gnome Warrior 13
Small (3'4") Gnome, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 113 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 16 (+3)18 (+4) 17 (+3)13 (+1)
Skills Arcana +8, Perception +7
Senses Passive Perception 17
Languages Common, Gnome, Aquan, Giant, Draconic, Dwarven
Attacks Melee +2 / 4d4-2, Ranged +8 / 4d4+4, Grapple +4

Possessions: 4000 gp. Deep blue spinel (900 gp). Jade (140 gp). Bloodstone (30 gp). Moonstone (30 gp). Aquamarine (900 gp). Moonstone (30 gp). Obsidian (10 gp). Azurite (10 gp). Tourmaline (140 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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