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NPC Generator

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Advanced [show]


Donaar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tattered old clothes. His gold crest is unkempt and raggedy. His red eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the south. He also has developed a complete distrust of the Barkeep profession.

History: The child of a Barkeep, who enjoyed hunting, Donaar was taken on many hunting expeditions. He worked as a nervous Detective and found it very stressful. He struck the Detective job and began his own company from there.

Motivation: To be a Barkeep again.

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Donaar Qyxpahrgh, Male Dragonborn Druid 3
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 9 (-1)16 (+3) 16 (+3)15 (+2)
Skills Insight +5, Performance +4
Senses Passive Perception 13
Languages Common, Druidic, Gnome, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shedinn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a violet and blue robe with the hood down. His black crest is kept up in a ponytail inside a wide-brimmed hat. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Shedinn lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shedinn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers.

Ideals: Optimist, Fighting. Flaws: Shy. Bonds: In love, Family. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Shedinn Xephyrbahnor, Male Dragonborn Druid 9
Medium (6'7") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)14 (+2) 12 (+1)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1200 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Jeweled electrum ring (4000 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lubash Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright blue and violet, and wears rings and necklaces with large, colorful gems. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is extraordinarily eccentric. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich eastern family. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He's since become an addict/alcoholic.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Insane, Racist, Addict. Bonds: Rich, Attractive, Military. Occupation: Baker

Voice: Soft and melodious

Attributes [hide]

Lubash Compton, Male Half-Orc Sorcerer 2
Medium (5'5") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 16 (+3)10 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 140 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Gunter Harlow, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man likes to wear ponchos typically of a light violet in addition to tight pants. His red hair is thinning but still full. His fierce violet eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.

History: Gunter was born in the north. At a young age he loved to build and create. He worked as a nervous Mortician and found it very stressful. He has worked as a Mortician like his mother before him.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Ideals: Athletic, Persistence. Flaws: Fearful. Bonds: Job, Military. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Gunter Harlow, Male Human Bard 11
Medium (5'10") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 79 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)17 (+3) 17 (+3)11 (+0)
Skills Arcana +7, Survival +7
Senses Passive Perception 13
Languages Common, Goblin, Sylvan, Gnome
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 2100 gp. Chrysoprase (60 gp). Coral (70 gp). Fiery yellow corundum (1400 gp). Black pearl (900 gp). Rhodochrosite (10 gp). Violet garnet (900 gp). Chalcedony (60 gp). Malachite (10 gp). 1 Minor magic item.


Social Check DCs


Qemuel Hope, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his sickle. His clothes are grease stained in places. He keeps his long dark red hair kept up in a rat tail. His eyes are likewise gold. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Qemuel enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He left for the north, certain he would find work there.

Motivation: Money/treasure.

Ideals: Disciplined. Bonds: Poor, Immigrant, Attractive. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Qemuel Hope, Male Tiefling Ranger 4
Medium (5'6") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)18 (+4) 10 (+0)20 (+5)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 gp.


Social Check DCs

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