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NPC Generator

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Advanced [show]


Everard Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He carries a battered monstrous two handed axe and tarnished rapier as well. His head has been shaved. His hazel eyes peer out from beneath his deerstalker blue hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Everard Hadley, Male Human Warlock 11
Medium (6'2") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Athletics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 900 gp.


Social Check DCs


Jade In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His fur is cut close to his head. His green eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Shy, Mundane, PTSD. Bonds: Slave. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Jade In the Storm, Male Tabaxi Wizard 2
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Gnarsh Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'11" northern man, he wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gnarsh took refuge in the old dungeon and found the beat up whip and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Slave, Nature. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Gnarsh Heiser, Male Half-Orc Wizard 7
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)8 (-1) 17 (+3)13 (+1)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Moss agate (14 gp). Chrysoprase (30 gp). Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fine chain shirt which he covers with pastel colored cloaks and clothing, and a wedding ring on his left hand. He wears his white fur up. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Spring has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Shy, Disease. Bonds: In love. Occupation: Slave Trader

Voice: Strong lisp

Attributes [hide]

Spring Of Clay, Male Tabaxi Adept 10
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 26 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)13 (+1) 12 (+1)14 (+2)
Skills Insight +5, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His red fur has been sun bleached extensively. His eyes are hazel and beady.

Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Masseuse, his father struggled to pay the bills. In his 18th year, his parents were killed by a gnolls raid, leaving Great alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To settle down with his crush.

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Poor, Enemies. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Great In Woods, Male Tabaxi Aristocrat 10
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +5, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 17000 sp. Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (500 gp). Solid gold idol (300 gp).


Social Check DCs

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