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Advanced [show]


Windy Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'0" northern man, he tends to wear a black poncho over his likewise colored trousers and shirt. His white fur has been sun bleached extensively. He has a dull look in his green eyes.

Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Assassin, Windy learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Assassin. During his travels, Windy and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Windy discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Windy fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Opinionated. Flaws: Disease. Bonds: Adventurer, Job, Enemies. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Windy Of Dragons, Male Tabaxi Aristocrat 2
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs


Harbek Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He very much looks the part of a Knight. His golden hair is knotted and matted. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Harbek was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Knight.

Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion

Flaws: Ugly, Shy, Racist. Bonds: Job, Religious. Occupation: Knight

Voice: Whispers

Attributes [hide]

Harbek Torunn, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 gp. Chalcedony (40 gp). Carnelian (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Edge Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a yellow costume with the symbols of the four houses of cards on his torso. His orange fur is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Edge grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Edge. Since then, he has sought to make the best of life.

Motivation: Meet up once more with his childhood friend; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic, Optimist. Bonds: Family, Criminal record, Adventurer. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Edge Hummingbird, Male Tabaxi Fighter 5
Medium (6'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Nykkan Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a clover on it. His bronze crest is drawn into a tight pony tail with a clover scrunchie. His gold eyes peer out from beneath his top tan hat.

Personality: Eccentric and domineering, Nykkan will drive conversation. He invites people to come help in his community garden.

History: Nykkan lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Retire the richest man in the north; and find a way to reverse the transformation of his sister

Ideals: Extrovert, Philantrophist, Entrepeneur. Bonds: Poor, Family. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Nykkan Qyxpahrgh, Male Dragonborn Aristocrat 3
Medium (6'1") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Jocelyn Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with white highlights, and long tan pants that bunch up around his shoes. He is bristling with hidden weapons, mostly greatswords and bows. His black hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: Jocelyn lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Tailor, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has comitted a past crime that haunts him to this day; and regain custody of his daughter

Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Family, Job, Rich. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Jocelyn Clare, Male Human Druid 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 13 (+1)17 (+3)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp.


Social Check DCs

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