Nimble In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Engraver does. His fur is short and yellow. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Engraver soon after.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Artistic. Bonds: Job, Has a crush, Enemies, Rich. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 700 gp.
Arannis Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear yellow clothing when he does not wear armor. He wears his brown hair up. He has gray eyes and a yellow hat with a black feather.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He now mingles about in high society.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Beggar
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Aquan, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6
Possessions: 6000 sp.
Trey Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized emerald on his right hand. His long chestnut hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Half-Elf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Stylist
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 100 gp. Iolite (40 gp). Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item.
Tarhun Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white crest, when down, is lengthy. He has a dull look in his red eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born into a rich family. After coming to the age of reason, Tarhun took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Job. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Just what you see.
Paggen Beren, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man dresses well, typically a more casual-formal manner. His black hair is braided into rings. This blue eyed southerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the south. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Barkeep
Voice: Breathy voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 6)
Armor Class 12
Hit Points 62 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 5000 sp. Red-brown spinel (130 gp).
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