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NPC Generator

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Advanced [show]


Pâsh Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak. His golden hair is styled in orderly dreadlocks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Bricklayer; and he has passion for adventuring and risk

Ideals: Joker, Extrovert. Flaws: Addict. Bonds: Military, Adventurer, Has a crush. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Pâsh Darby, Male Half-Orc Monk 16
Medium (6'7") Half-Orc, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 109 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Medicine +5, Performance +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 2000 gp. Jeweled gold crown (3000 gp). A silver and pearl hairclip (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Cloth of gold vestments (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Gold and topaz bottle stopper cork (1700 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item.


Social Check DCs


Oskar Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His brown hair is smooth and relatively long. His violet eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the north, but his parents moved at a very young age to the south. His father took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and retire the richest man in the north

Ideals: Justice, Entrepeneur. Bonds: Adventurer, Immigrant, Nature. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Oskar Glanhig, Male Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)16 (+3) 17 (+3)6 (-2)
Skills Performance +0, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Auran, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 40 pp.


Social Check DCs


Arannis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He is dressed in a clean black cloak covering his clean studded leather. He has a small bristly mustache and wavy red hair. His eyes are brown and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gifted student he started as a Performer, but he got bored and became a Herbalist. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Artistic. Bonds: Family, Religious, Job. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arannis Qualanthri, Male Elf Paladin 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 18 (+4)14 (+2)
Skills Acrobatics +3, Insight +6
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Masterwork studded leather.


Social Check DCs


Cloak On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries scimitars. His yellow fur is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: The child of western immigrants he idolized his father. In his 18th year, his parents were killed by a orcs raid, leaving Cloak alone in the world. After a stint in an orphanage, he was adopted. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting, Persistence. Bonds: Criminal record, Immigrant, Enemies. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Cloak On the Water, Male Tabaxi Expert 6
Medium (5'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 10
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)15 (+2) 15 (+2)17 (+3)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: Banded agate (5 gp).


Social Check DCs


Kyle Mori, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears an entirely white suit with brown socks and a vest with buckled shoes. He has wavy white hair. His eyes are hazel.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Tanner soon after.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Bonds: Attractive, Has a crush, Military, Job, Adventurer. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Kyle Mori, Male Human Expert 11
Medium (5'8") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Religion +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 260 pp. Jasper (40 gp). Rhodochrosite (12 gp). Rock crystal (40 gp).


Social Check DCs

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