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Advanced [show]


Don Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy white pantaloons and a green scarf. He keeps his chestnut hair in a pixie cut. His amber eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Don grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Don. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he is greedy

Flaws: Insane, Fearful. Bonds: Immigrant, Rich, Criminal record. Occupation: Seamstress

Voice: Hissing voice

Attributes [hide]

Don Eathalena, Male Half-Elf Rogue 5
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)10 (+0) 11 (+0)18 (+4)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Simon Weld, Male Human [Permalink]

Personal [hide]

Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: His father raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist, Professionalism, Athletic. Bonds: Attractive, Nature. Occupation: Laborer

Voice: Speaks through clenched teeth

Attributes [hide]

Simon Weld, Male Human Fighter 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5

Possessions: 4000 cp.


Social Check DCs


Kilvar Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, green, dusty cloak. His brown hair, when down, is lengthy. His eyes are hazel and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. When Kilvar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Nature, Military. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Kilvar Helcral, Male Dwarf Fighter 12
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 90 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)18 (+4) 14 (+2)9 (-1)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Aquan, Terran, Goblin
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 2000 gp. Rhodochrosite (11 gp). Black pearl (300 gp). Golden yellow topaz (300 gp). Jet (70 gp). Alexandrite (300 gp). Black pearl (300 gp). Golden pearl (70 gp).


Social Check DCs


Aura Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. He keeps his long orange fur kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Passionate, Philantrophist, Artistic. Flaws: Fearful. Bonds: Poor. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Aura Buttons, Male Tabaxi Cleric 2
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 220 gp. Chalcedony (80 gp). Red garnet (70 gp).


Social Check DCs


Gale Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He carries with him a set of rapiers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to hide his balding. His eyes are likewise hazel.

Personality: He is almost excessively polite to everyone, even when angry. He also has developed a complete distrust of the Interpreter profession.

History: He got into the Performer business at a young age. When Gale reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Job, Military. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Gale Timber, Male Tabaxi Aristocrat 8
Medium (5'6") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Zircon (20 gp). Red garnet (130 gp). White pearl (130 gp). Violet garnet (500 gp).


Social Check DCs

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