Aerdeth Siannodel, Male Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. He is bald on top and has large silver tufts of hair around his ears. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has all his life been fascinated with dancing.
History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Money/treasure; and obtaining odd cultural elven artifacts is his passion
Ideals: Optimist, Artistic, Fighting. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 68 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +4
Possessions: 3000 gp. Obsidian (12 gp). Chrysoprase (20 gp). Eye agate (12 gp). Golden yellow topaz (500 gp). Eye agate (12 gp). Rock crystal (20 gp). Smoky quartz (20 gp). Jasper (20 gp). Aquamarine (500 gp). 1 Medium magic item.
Uthemar Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Shipwright. He is bristling with hidden weapons, mostly rapiers and shortspears. His hair is auburn and curly. He has several tiny ruby earrings on each ear.
Personality: Uthemar is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved out east to avoid the crime he committed. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Depressed. Bonds: Criminal record, Rich, Military. Occupation: Shipwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 54 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 sp. Lapis lazuli (13 gp). Malachite (13 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oren Upton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a black scarf, and he perpetually has his shield ready. His auburn hair is lengthy. His eyes are blue.
Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: Oren hails from a village terrorized by brigands. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by brigands. Oren was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against brigands
Ideals: Fighting, Persistence, Entrepeneur. Flaws: Shy. Bonds: Enemies. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Bathin Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His purple hair is heavily combed to the right. His white eyes are slightly larger than normal.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a pair of adventurers, Bathin grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. During his travels, Bathin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bathin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bathin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Performer
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 58 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 300 gp. Sapphire pendant on gold chain (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Gold and topaz bottle stopper cork (1400 gp).
Kilvar Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a green collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the west his family was never financially stable. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. After a long history of fighting, Kilvar and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and many gnolls want him driven away
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 10)
Armor Class 11
Hit Points 51 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnoll, Giant
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1800 gp. Coral (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!