Aura In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of flails, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is white and curly. His eyes, though not visible through his cowl, are copper.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in flail use. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A deep hatred of orcs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Enemies, Slave. Occupation: Ruler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp.
Gomory Sydney, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a green armored body suit, with a simple tan line shooting up and back down. His white hair has been sun bleached extensively. His eyes are a pleasant violet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A powerful necromancer made him what he is. His childhood dream was to be a Ruler, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Stylist
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 14
Hit Points 53 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +3
Possessions: 2000 gp. Golden yellow topaz (1300 gp). Rose (80 gp). Banded agate (5 gp). Tiger eye turquoise (5 gp). Hematite (5 gp). Black star sapphire (800 gp). Red spinel (70 gp).
Purban Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized emerald on his left hand. With a patchy silver beard and wild silver hair. He has a dull look in his violet eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Mortician in town.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Persistence. Bonds: Rich, Job, Military. Occupation: Mortician
Voice: Russian accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 48 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 24000 sp. Amber (150 gp). Moss agate (16 gp). Smoky quartz (30 gp). Red spinel (150 gp).
Gardain Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a fancy blue suit. He is muscular with a powerful set of arms. He has moderate length silver hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.
History: His parents moved while he was still in utero so he is the first generation to be born here. Gardain was born on a far northern forest where he grew up under the tutelage of his mother, an expert Soapmaker. He has worked as a Soapmaker like his mother before him.
Motivation: He is content; and further expansion of business
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Soapmaker
Voice: Raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 51 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1900 gp. Malachite (9 gp). Chalcedony (40 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Tealeaf, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern man tends to wear a pastel poncho over his likewise colored trousers and shirt. His auburn hair is heavily combed to the right. His eyes are brown and catlike.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and he's looking for his big break
Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Fortune-teller
Voice: Squeaky
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
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