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Advanced [show]


Sun In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely white suit with pastel socks and a vest with buckled shoes. He carries with him a set of tridents on his belt, each one with a jet on the hilt. He has wavy red fur. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting, Gifted, Persistence. Flaws: Disease. Bonds: Rich. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Sun In Shadow, Male Tabaxi Warrior 8
Medium (6'0") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 52 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +6
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6

Possessions: 12000 sp.


Social Check DCs


Fargrim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Glassblower uniform. He carries a battered crossbow and tarnished rapier as well. He wears his blonde hair down. His eyes are likewise green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.

History: Fargrim was raised in a hard working conservative environment. His childhood dream was to be a Banker, but he was a colossal failure. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Terse. Bonds: Job, Religious. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Fargrim Goldfinder, Male Dwarf Warrior 8
Medium (4'2") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 78 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)10 (+0) 8 (-1)17 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1100 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp).


Social Check DCs


Pikar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'3" and wears a blue coat over a black low-cut shirt, and a top hat upon his head. His right leg appears badly burned and disfigured. His long white hair is drawn into a two foot long braid. His hazel eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and wishes to resurrect an old love

Ideals: Passionate. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Pikar Goodbarrel, Male Halfling Paladin 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Giant, Infernal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 40000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Pushkrimp Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bristling with hidden weapons, mostly scythes and greataxes. His white hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny opal earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Soapmaker and found it very stressful. Recently he has begun working with bootleggers and crooks.

Motivation: To be a Detective again; and he's looking for his big break

Flaws: Disease. Bonds: Adventurer, Criminal record, Rich, Job. Occupation: Soapmaker

Voice: Rolls R's

Attributes [hide]

Pushkrimp Tindall, Male Half-Orc Adept 7
Medium (6'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)7 (-2) 11 (+0)8 (-1)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Star rose quartz (50 gp). Bloodstone (50 gp).


Social Check DCs


Dain Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears violet trousers with black and green striped suspenders. He wears various colorful collared shirts. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of eastern immigrants he idolized his father. Dain was born on a far eastern desert where he grew up under the tutelage of his father, an expert Jeweler. Recently he has begun working with bootleggers and crooks.

Motivation: To end his boredom; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert. Flaws: Mundane. Bonds: Guardian, Immigrant, Criminal record. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Dain Torevir, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)11 (+0) 14 (+2)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1800 sp. Malachite (8 gp). Carnelian (60 gp). Onyx (60 gp).


Social Check DCs

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