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NPC Generator

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Advanced [show]


Ar-Kaius Westcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. His red hair is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ar-Kaius was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Junk Dealer

Voice: Rolls R's

Attributes [hide]

Ar-Kaius Westcott, Male Half-Orc Paladin 7
Medium (6'10") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 12 (+1)6 (-2)
Skills Nature +2, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Left-Handed Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his yellow robe and has his warhammer always slung over his shoulder. His gray fur has been sun bleached extensively. His green eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Left-Handed is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to be a gardener again

Ideals: Justice. Flaws: Disease. Bonds: Military, Job, Criminal record. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Left-Handed Of Snakes, Male Tabaxi Cleric 5
Medium (6'9") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 9 (-1)18 (+4)
Skills Investigation +5, Persuasion +7
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs


Randal Cotton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Randal studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted divine powers by his dying brother.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Selfish. Bonds: Family. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Cotton, Male Human Fighter 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)15 (+2) 15 (+2)14 (+2)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dalgal Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. With a patchy blonde beard and wild blonde hair. His thin eyebrows rest above his beady gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: To be a Mayor again.

Flaws: Ugly, Impulsive. Bonds: Poor, Job, Religious, Mentor. Occupation: Butcher

Voice: Spits words with contempt

Attributes [hide]

Dalgal Holderhek, Male Dwarf Warlock 11
Medium (3'11") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 93 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)9 (-1) 16 (+3)12 (+1)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Black velvet mask with numerous citrines (150 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Cloth of gold vestments (150 gp).


Social Check DCs


Zedaar Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. He has done his best to style his bronze crest to look like a famous performer. His red unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Opinionated, Fighting. Flaws: Disease, Shy. Bonds: Immigrant. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Zedaar Norixius, Male Dragonborn Cleric 11
Medium (6'8") Dragonborn, Chaotic Good (CR 11)
Armor Class 11
Hit Points 47 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)18 (+4) 10 (+0)15 (+2)
Skills Arcana +8, Persuasion +6
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Auran, Elven
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2500 gp. Tiger eye turquoise (9 gp). Star rose quartz (80 gp). Azurite (9 gp). Iolite (80 gp). Blue star sapphire (500 gp). Blue sapphire (500 gp). 1 Minor magic item.


Social Check DCs

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