Joser TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his black hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: The child of a Crown-heir, who enjoyed hunting, Joser was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Bather. He has recently gotten a pet goose that steals things from people.
Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help
Ideals: Joker. Bonds: Criminal record, Nature, Job, Adventurer. Occupation: Bather
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 14000 cp.
Roondar Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He carries with him a set of spears on his belt, each one with a sapphire on the hilt. His blonde hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.
History: The child of northern immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Mason
Voice: Voice breaks
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. Black star sapphire (1200 gp). Brown-green garnet (130 gp). 1 Darkwood Buckler.
Vonbin Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes have a joyful gleam in them most of the time.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Dwarven people; and he uses money and sex appeal to get what he needs
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Immigrant, Rich. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Tree In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur is white and curly. His amber eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by illithids. Tree was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To clean up the streets; and several ex partners dislike his way of doing things and want revenge
Flaws: Fearful. Bonds: Guardian, Immigrant, Enemies. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 51 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 800 gp.
Akmen Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. He has a slight overbite and is overall scrawny. His dark red hair is thinning but still full. His eyes are black and beady.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in the north to a Crown-heir, Akmen learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Seamstress again.
Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Crown-heir
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. 1 Masterwork Uncommon Weapon.
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