Tomi Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many green ritualistic tattoos. He is dressed in a clean blue cloak covering his clean studded leather. His long silver hair reaches down to his waist. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A true patriot, Tomi would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Fletcher mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his old friends; and further expansion of business
Flaws: Disease. Bonds: Attractive, Military, Job, Adventurer. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Cloth of gold vestments (180 gp). 1 Minor magic item. 1 Minor magic item.
Krakhorn Cholmondeley, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy blue pantaloons and a white scarf. He has moderate length black hair. He has several tiny amethyst earrings on each ear.
Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He left for the east, certain he would find work there.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Professionalism, Gifted. Flaws: Hedonist. Bonds: Immigrant, Rich. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 600 gp. Alexandrite (400 gp). Malachite (7 gp). 1 Minor magic item.
Umpen Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears rags and sports a simple walking cane, marred by teas. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Persistence. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Adventurer. Occupation: Knight
Voice: Pirate accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 112 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2000 gp. White pearl (160 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ombul Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is renowned for his bright yellow suits and hats. He is bristling with hidden weapons, mostly greataxes and spears. He has styled his auburn hair well, parting it to the right. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To find somewhere to settle down; and money/treasure
Flaws: Antagonistic, Hedonist, Racist, Mundane. Bonds: Criminal record, Rich. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. Silver comb with moonstones (800 gp).
Oblar Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. His chestnut hair is unkempt and raggedy. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.
History: Oblar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His psionic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Soapmaker
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 9)
Armor Class 13
Hit Points 23 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Draconic, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 500 gp. Deep blue spinel (1400 gp). Red garnet (100 gp). Lapis lazuli (9 gp). Moss agate (9 gp). Golden yellow topaz (1400 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
