Koth Hastings, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He is bristling with hidden weapons, mostly quarterstaffs and greatswords. With a patchy golden beard and wild golden hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.
History: A powerful slaver made him what he is. He worked as a nervous Map Maker and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Shy. Bonds: Criminal record, Mentor, Job. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp).
Fonkin Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light violet in addition to tight pants. His blonde hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Revenge; and money/treasure
Ideals: Passionate, Pacifist. Bonds: Rich, Criminal record, Enemies. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Goblin, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6
Possessions: 3000 sp.
Richard Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a violet poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. He has no hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Richard was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he is currently in port desperately looking for someone to get him out
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Slave, Immigrant. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 73 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
Possessions: 2200 gp. Coral (160 gp). Emerald (1300 gp). Blue sapphire (1300 gp). Smoky quartz (40 gp). Obsidian (8 gp). Rock crystal (40 gp). Hematite (8 gp). Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item.
Howard Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his glaive. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is slicked back into a classic pompadour. He has blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Howard lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage
Ideals: Extrovert. Bonds: Attractive, Job, Family. Occupation: Performer
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 36 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Pink pearl (140 gp). Red garnet (140 gp).
Howard Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. He has a long black beard with little hanging trinkets. His amber eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Howard hails from a village terrorized by gnolls. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Howard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Joker. Bonds: Enemies, Religious. Occupation: Beggar
Voice: Slurs words
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 45 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 500 gp.
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