Azzakh Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a grey and yellow robe with the hood down. He keeps his silver crest in a pixie cut. His thin eyebrows rest above his beady gold eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Adventurer, Military. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Infernal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Half-Plate.
Thervan Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large white mantle and cape that has been intricately interwoven into his blue robe. His red hair is still thick. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Thervan will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His mother raised him in a mountain cabin. Through the years after Thervan was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Thervan's father didn't care for him much, and the feeling was mutual. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 18 (+4) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp. Gold and topaz bottle stopper cork (900 gp). Gold dragon comb with red garnet eye (900 gp).
Shifting Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'10" western man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown fur, when down, is lengthy. His amber eyes peer out from beneath his Stetson pastel hat.
Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful necromancer made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Bather soon after.
Motivation: He feels threatened by others.
Flaws: Antagonistic, Fearful. Bonds: Mentor, Job. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10000 cp. Carnelian (20 gp). Azurite (13 gp). Iolite (20 gp). Malachite (13 gp).
Quarion Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'11". He typically wears grey cloth garments or leather armor, and his gloved hand is found clutching a dagger. His hair is chestnut and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.
History: He comes from a rich western family. A gifted student he started as a Fortune-teller, but he got bored and became a Painter. He has set out to sabotage the competition.
Motivation: To be a Fortune-teller again.
Flaws: Impulsive. Bonds: Has a crush, Rich, Job. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 230 gp.
Fonkin Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his dagger. He is muscular with a powerful set of arms. He has wavy brown hair. He has a dull look in his violet eyes.
Personality: He has always had a great fascination with Gnomish culture. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Fonkin was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 129 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 1000 gp. Onyx (30 gp). Jasper (30 gp). Zircon (30 gp). Alexandrite (200 gp). Aquamarine (200 gp). Chrysoberyl (110 gp). Banded agate (11 gp). Eye agate (11 gp). Rhodochrosite (11 gp). Freshwater pearl (11 gp). Moss agate (11 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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