Seebo Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He has styled his blonde hair well, parting it to the left. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His religion dominates his actions; and to reunite with his old friends
Ideals: Optimist, Entrepeneur. Flaws: Impulsive. Bonds: Adventurer, Religious. Occupation: Mortician
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Melech Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His long red hair is drawn into a two foot long braid. His half smiles and gold eyes are beguiling and draw you in.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Terse, Impulsive, Mundane. Bonds: Attractive, Religious. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 6000 cp.
Krimmon Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time, he is not a threatening figure. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He has always had a great fascination with Halfling culture. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Military, Adventurer. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 136 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 19 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 18
Languages Common, Halfling, Dwarven, Sylvan, Ignan, Gnome
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
Possessions: 12000 gp. A necklace of small pink pearls (2000 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Jeweled electrum ring (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (500 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An abacus with copper, silver and gold markers (160 gp). Gold and topaz bottle stopper cork (1800 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Sapphire pendant on gold chain (2800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Roland Walcott, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His hair, while still mostly black, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of drow once and for all.
History: He was born in the south. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away
Ideals: Athletic. Bonds: Poor, Attractive, Religious, Enemies, Immigrant. Occupation: Armorer
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp. Brown-green garnet (40 gp). 1 Banded mail.
Azzakh Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears a well pressed and immaculate suit (or dress). His scarlet crest is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Azzakh has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
