Koeth Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly brown, has prominent grey streaks. His eyes, though not visible through his cowl, are blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Koeth was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural elven artifacts is his passion
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Unemployed
Voice: Italian accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 pp. Azurite (4 gp). Rhodochrosite (4 gp).
Pikar Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'1", this man wears a lot of dark rich colors, with gold accents. His black hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Armorer, but he got bored and became a Banker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To find somewhere to settle down.
Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 25 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. Jeweled gold crown (2000 gp). Old masterpiece painting (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Baern Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'5". He typically wears black cloth garments or leather armor. He has a small bristly mustache and wavy chestnut hair. His eyes, though not visible through his cowl, are amber.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Baern grew up listening to his father's many stories. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has money and likes to spend it; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Adventurer, Criminal record, Rich. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 63 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 1100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Fire opal pendant on a fine gold chain (1900 gp).
Crampernap Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he sports yellow clothing, slightly heavier than average wear. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling blue eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the east. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and further expansion of business
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Nature, Job. Occupation: Apothecary
Voice: Indian accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 15
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Harbek Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, wearing black shirts, loose pants, and blazers most of the time. He has styled his red hair well, parting it to the right. He has gray eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Carter business at a young age. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Harbek was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job
Ideals: Athletic. Bonds: Attractive, Enemies, Military, Job. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. Deep blue spinel (300 gp). 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
