Oloric Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He prefers to wear tan pants and tee shirts, and his gloved hand is found clutching a greatsword. With bright white hair and a scraggly beard. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Spice Merchant. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Oloric never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Addict, Antagonistic, Mundane. Bonds: Job, In love. Occupation: Spice Merchant
Voice: Spanish accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 28000 sp. 1 Breastplate. 1 Half-Plate.
Nalral Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He keeps his auburn hair in a pixie cut. His eyes, though not visible through his cowl, are violet.
Personality: He speaks before he thinks and is too direct. Nalral is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He is a Slaad in disguise. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he desires power and/or immortality
Flaws: Impulsive. Bonds: Attractive, Family, Adventurer, Criminal record. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. 1 Half-Plate.
Erevan Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is auburn and curly. His brown eyes have a joyful gleam in them most of the time.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His mother raised him in a mountain cabin. Like his father and his brother before him, after school he went straight into learning to become a Sellsword. Recently the stress of being a Sellsword has made it difficult for him to sleep.
Motivation: Further expansion of business; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Secretive, Insomniac. Bonds: Job, Nature, Criminal record. Occupation: Sellsword
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnoll, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate.
Jabbie Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. His black hair is still thick. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Someone believes him a fraud; and money/treasure
Flaws: Racist. Bonds: Immigrant, Attractive, Enemies, Rich. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Fargrim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly crossbows and longbows. His silver hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Fargrim isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Fargrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fargrim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Hedonist. Bonds: Criminal record, Poor, Adventurer. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 4000 sp. Deep blue spinel (800 gp). Carnelian (70 gp). Sard (70 gp).
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