Fenriz Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is physically well-built. He keeps his red hair in a pixie cut. He has gold eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He works hard and plays hard.
History: Fenriz was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He now travels the world, in search of power and loot.
Motivation: Wishes to resurrect an old love; and he loathes his own lifestyle
Flaws: Depressed, Hedonist. Bonds: Job, Adventurer, In love. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. Tourmaline (120 gp). Golden pearl (120 gp). Tourmaline (120 gp).
Thorpe Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He carries with him a set of kukris, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is brown and curly. His blue eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the east to a Map Maker, Thorpe learned a great deal about his father's area of expertise. A freak accident while working with his Mortician father left him crippled. He has drifted from career to career and currently works as a Map Maker.
Motivation: To settle down with his crush; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 7)
Armor Class 15
Hit Points 28 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.
Adelard Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing a long, yellow cloak, and is pretty ugly. He sports a flattop hair cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irascible and easily irritated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of southern immigrants he idolized his father. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Addict, Antagonistic, Forgetful, Fearful. Bonds: Immigrant. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Rimple Reese, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, he is an attractive figure. He typically wears tan cloth garments or leather armor. His silver hair and beard is wavy and long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a necromancer, Rimple was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Addict, Secretive. Bonds: Attractive, Mentor, Rich. Occupation: Courier
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Trey Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears a black feathered hat and black clothes. He is bristling with hidden weapons, mostly scimitars and nunchakus. He has auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.
History: The child of a Miller, who enjoyed hunting, Trey was taken on many hunting expeditions. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and seeks redemption
Flaws: Insane, Greedy, Selfish. Bonds: Criminal record, Nature, Family. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 400 gp. Aquamarine (600 gp). Rock crystal (80 gp). Alexandrite (600 gp). Black opal (1000 gp).
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