Trail Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His lavender fur is heavily combed to the left. He has gleaming, smiling hazel eyes.
Personality: Trail speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Trail grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has passion for adventuring and risk.
Ideals: Impeccable. Flaws: Insane. Bonds: Adventurer, Religious. Occupation: Barrister
Voice: Dark and ominous
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 5000 sp. 1 Minor magic item.
Dondon Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man typically wears blue cloth garments or leather armor, and sports empty pouches on his belt. He has moderate length auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.
History: Dondon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dondon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption.
Ideals: Fighting, Artistic. Flaws: Shy, PTSD. Bonds: Poor. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +7
Possessions: 1000 sp.
Drogo Badger, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, brown, dusty cloak. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy and tries to find solutions quickly.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Drogo's mother didn't care for him much, and the feeling was mutual. He has never given up on his dancing dream.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Justice, Artistic. Flaws: Lazy, Antagonistic. Bonds: Family. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 29 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 9 (-1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Sylvan, Abyssal, Ignan
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
Possessions: 1000 gp. Fire opal (1200 gp). Rose (20 gp). Chrysoprase (20 gp). Pink pearl (80 gp). White opal (1200 gp).
Anselm Chatham, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely brown suit with violet socks and a vest with buckled shoes. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he feels threatened by others
Ideals: Disciplined, Athletic. Flaws: Ugly, Fearful, Disease. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Baradad Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a fine chain shirt which he covers with black colored cloaks and clothing and is in decent physical shape. He sports a flattop crest cut. He has red eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Baradad hails from a village terrorized by drow. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has set out to sabotage the competition.
Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor
Ideals: Athletic, Impeccable. Bonds: Enemies, Job, Slave. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp.
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Their contribution stands as a beacon of hope for all adventurers!