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Advanced [show]


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes are gray and catlike.

Personality: This man loves music and to teach people music more than just about anything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Servant for hire.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a spice merchant again

Ideals: Artistic. Flaws: Impulsive, Greedy. Bonds: Military, Job. Occupation: Servant

Voice: Slow speaker

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Commoner 5
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 15 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)11 (+0) 16 (+3)10 (+0)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. Aquamarine (300 gp). Pink pearl (160 gp). Lapis lazuli (16 gp). Black opal (900 gp).


Social Check DCs


Stannor Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this man is wearing a long, green, dusty cloak. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He has always had a great fascination with Halfling culture. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He feels the way he acts is they only way to get by in the world; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Family, Mentor, Adventurer. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Stannor Tosscobble, Male Halfling Expert 4
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 43000 sp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Gerard Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is greying and his face has many wrinkles. His blue unseeing eyes seem to look past you.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He inherited the family business which he has now maintained for 6 years.

Motivation: He is unsatisfied with his job; and to be a priest again

Ideals: Philantrophist. Flaws: Disease, Insane. Bonds: Mentor, Job. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Marston, Male Human Warlock 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp. Solid gold idol (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs


Forcas Silence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His long chestnut hair is drawn into a two foot long braid. His gold eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his mother was called into army service. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: He is terrified, and will act out of fear; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Military, Family. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Forcas Silence, Male Tiefling Aristocrat 6
Medium (6'9") Tiefling, Neutral Good (CR 6)
Armor Class 13
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Performance +5, Stealth +6
Senses Passive Perception 11
Languages Common, Orc, Ignan, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp. Silver comb with moonstones (100 gp). Brass mug with jade inlays (200 gp). Gold music box (2000 gp). Finely wrought small gold bracelet (100 gp). 1 Minor magic item.


Social Check DCs


Dimble Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many pastel ritualistic tattoos. He wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. His long white hair is drawn into a two foot long braid. His thin eyebrows rest above his beady blue eyes.

Personality: Eccentric and domineering, Dimble will drive conversation. He has all his life been fascinated with music.

History: Dimble was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Artistic, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dimble Maekkelferce, Male Gnome Rogue 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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