Damien Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Miller. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.
History: He comes from a rich western family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Professionalism, Gifted, Entrepeneur. Bonds: Rich, Adventurer. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 55 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Geoffrey Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is matted, messy, and big. His ears are large.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Flattery will make him almost putty in your hands.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Geoffrey was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud
Flaws: Ugly, Selfish. Bonds: Enemies, Military. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 78 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 5000 gp. Deep blue spinel (200 gp). Fire opal (800 gp). Red spinel (40 gp). Deep blue spinel (200 gp). Moss agate (13 gp). Tiger eye turquoise (13 gp). White opal (800 gp). Eye agate (13 gp). Chrysoprase (80 gp). Banded agate (13 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thorpe Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He has a hunchback. He has a small bristly mustache and wavy brown hair. He has hazel eyes and a brown hat with a grey feather.
Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with music.
History: Thorpe hails from a village terrorized by giants. Thorpe liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by giants. Thorpe was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Nature, Family. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 63 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Orc
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +7
Possessions: 270 pp. Brass mug with jade inlays (600 gp). Jeweled electrum ring (4000 gp). Jeweled electrum ring (4000 gp). An abacus with copper, silver and gold markers (130 gp).
Flame In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His lavender fur is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not trust anyone and sleeps with one eye open.
History: Born to a Mayor, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and wants to work out more often
Ideals: Entrepeneur, Athletic. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (400 gp). Gold dragon comb with red garnet eye (500 gp).
Spear On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries kukris. His gray fur is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Fighting, Justice. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Tailor
Voice: Italian accent
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 13)
Armor Class 13
Hit Points 79 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +7
Possessions: 3000 gp. Old masterpiece painting (400 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Silver comb with moonstones (200 gp). Jeweled electrum ring (5000 gp). Solid gold idol (400 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (1600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Silver chalice with lapis lazuli gems (80 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
