Fargrim Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and silver with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His eyes are gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Fargrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Fargrim hails from a village terrorized by goblins. In his 16th year, his parents were killed by a goblins raid, leaving Fargrim alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Passionate. Flaws: Hedonist. Bonds: Attractive, Enemies. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 54 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Sard (60 gp). Banded agate (6 gp). Amber (90 gp). Smoky quartz (60 gp). Alexandrite (1000 gp). Zircon (60 gp). Silver pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a green tunic with black highlights, and long violet pants that bunch up around his shoes. His silver hair is lengthy and is close to two feet long. He has brown eyes and a green hat with a black feather.
Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Gifted, Logical. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Painter
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 sp. Jade (150 gp). 1 Masterwork Uncommon Weapon.
Prâk Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Tailor job and began his own company from there.
Motivation: An old rival family wants him found; and sabotage a competitor
Flaws: Antagonistic. Bonds: Military, In love, Job, Family. Occupation: Tailor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 53 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Ombul Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear flannel. He wears a Stetson hat to hide his balding. His eyes are gray and catlike.
Personality: He can speak with the recently deceased. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a pair of adventurers, Ombul grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and nothing but the best is good enough for him
Ideals: Athletic, Gifted, Impeccable. Bonds: Criminal record, Adventurer. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: Sardonyx (50 gp). Rich purple corundum (1400 gp). Star rose quartz (50 gp). 1 Simple lock.
Adrex Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He sports a flattop crest cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.
History: He was raised by priests from a young age. He found a children's book about a Dragonborn Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Priest
Voice: Raspy
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Auran, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 110 gp.
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Their contribution stands as a beacon of hope for all adventurers!
