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NPC Generator

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Advanced [show]


Rathkran Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Map Maker does. He has moderate length white crest. He has red eyes.

Personality: He dislikes all the random violence that takes place in the north. Rathkran is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Map Maker soon after.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Entrepeneur. Flaws: Insane. Bonds: Job, Family. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Rathkran Lhamboldennish, Male Dragonborn Sorcerer 2
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 220 gp.


Social Check DCs


Fargrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in white turtlenecks beneath a brown coat with blue slacks. His chestnut hair is smooth and relatively long. His eyes are likewise green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Fargrim hails from a village terrorized by illithids. Fargrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and he wants revenge against illithids

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Courier

Voice: Creaky witch voice

Attributes [hide]

Fargrim Trueblood, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Terran, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 190 gp.


Social Check DCs


Frouse Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. He has silver hair. He has a dull look in his brown eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small desert village. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 4 years.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Shy, Insomniac. Bonds: Nature, Religious, Job. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Frouse Offund, Male Gnome Fighter 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)18 (+4) 11 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Elven, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Malachite (11 gp). Rock crystal (80 gp). Chrysoberyl (140 gp). 1 Minor magic item.


Social Check DCs


Roge Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with small hat. His long golden hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Roge grew up listening to his father's many stories. Cursed with unlife at a very young age, Roge has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Flaws: Insomniac, Antagonistic, Disease. Bonds: Religious, Adventurer. Occupation: Unemployed

Voice: Excited and jittery

Attributes [hide]

Roge Tallfellow, Male Halfling Paladin 16
Small (3'0") Halfling, Lawful Evil (CR 16)
Armor Class 14
Hit Points 109 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 17 (+3)17 (+3)
Skills Intimidation +8, Performance +8
Senses Passive Perception 13
Languages Common, Halfling, Auran, Giant
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602211

Possessions: 1000 pp. Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Jeweled gold crown (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). A delicate silver chain set with a tourmaline (60 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled anklet (4000 gp).


Social Check DCs


Baz Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tight fitting yellow shirt and pants. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He has green eyes.

Personality: Baz wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Baz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.

Motivation: His religion dominates his actions; and a strong sense of loyalty to half-orc people

Ideals: Disciplined. Flaws: Racist. Bonds: Slave, Poor, Religious. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Baz Beverly, Male Half-Orc Expert 5
Medium (6'7") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 18 (+4)11 (+0)
Skills Insight +7, Performance +3
Senses Passive Perception 14
Languages Common, Orc, Dwarven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item.


Social Check DCs

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