Azzakh Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear brown tank tops with blue pants. His green crest is smooth and relatively long. His fierce gold eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Azzakh lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: Regain custody of his daughter.
Ideals: Gifted. Bonds: Immigrant, Family, Enemies, Job. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 12 (+1) | 19 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Halfling, Druidic, Infernal
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Zircon (50 gp). Carnelian (50 gp). Hematite (9 gp).
Vlorn Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with top hat, and sports empty pouches on his belt. His hair is short and auburn. His eyes, though not visible through his cowl, are violet.
Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Insane, Impulsive. Bonds: Religious, Military. Occupation: Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: Silver comb with moonstones (900 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Borun Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair and beard is wavy and long. He has several tiny emerald earrings on each ear.
Personality: He exudes charisma. He is a tour de force of persuasion. He enjoys reading and quiet.
History: He is a Jackalwere in disguise. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Athletic, Logical. Bonds: Rich, Attractive, Adventurer. Occupation: Herbalist
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 9)
Armor Class 14
Hit Points 61 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: Chrysoberyl (120 gp). Golden yellow topaz (500 gp). Violet garnet (500 gp).
Thorpe Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is physically well-built. His hair is golden and very short. His fierce gray eyes like to dwell on things.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, Thorpe would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Thorpe grew up listening to his father's many stories. A gifted student he started as a Architect, but he got bored and became a Mortician. He became a Mortician soon after.
Motivation: He desires power and/or immortality; and further expansion of business
Ideals: Optimist. Bonds: Military, Adventurer, Job. Occupation: Mortician
Voice: Timid voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 22000 cp. 1 Half-Plate. 1 Masterwork studded leather. 1 Banded mail. 1 Half-Plate.
Aramil Hanes, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His broad hat is riddled with cuts and holes. His gray eyes dart from person to person to random spaces in the air.
Personality: Aramil hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Over the years he perfected his riding and shooting skills. He has recently gotten a pet goose that steals things from people.
Motivation: His relatives are trying to arrange a marriage; and he has decided he is irredeemable
Ideals: Artistic, Joker. Flaws: Ugly. Bonds: Nature, Criminal record, Family. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: Red-brown spinel (90 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
