Varis Eathalena, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this man is dressed in a clean brown cloak covering his clean studded leather. His black hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.
History: Varis was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Family, Debt. Occupation: Blacksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate.
Xappan Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat, and he perpetually has his hammer ready. His hair is white and curly. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Addict, Antagonistic. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Gnome, Ignan, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Cockaby Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a white top hat and white clothes. He has styled his auburn hair well, parting it to the left. His green eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Cockaby was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He has been saving his money to try and buy his sister's freedom.
Motivation: To get a good night's sleep; and wants to raise his children well
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Military, Job, Family. Occupation: Sculptor
Voice: Italian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Artisan’s tools.
Theodoric Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears suspenders and violet workpants. His shirt is red, and he wears a heavy violet leather apron most of the time. He keeps his brown hair in a pixie cut. He wears a mask on his face.
Personality: He is extraordinarily eccentric. He is a great chef.
History: He was born in a small island village. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Insane, Shy. Bonds: Nature, Rich. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. Chalcedony (40 gp). Deep green spinel (140 gp). White opal (400 gp). Lapis lazuli (5 gp).
Nalral Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. He has a slight overbite and is overall scrawny. His long silver hair reaches down to his waist. His brown eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Nalral embodies much of what other species detest in the Dwarves. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Nalral was born in the west. At a young age he loved to build and create. Nalral was born on a far western mountains where he grew up under the tutelage of his father, an expert Brewer. He left for the west, certain he would find work there.
Motivation: Many orcs want him driven away; and revenge
Ideals: Persistence. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Enemies. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 3000 sp.
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