Uthemar Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. He has styled his blonde hair well, parting it to the left. His eyes are a pleasant green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting. Flaws: Fearful, Racist. Bonds: Rich, Job. Occupation: Farmer
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 330 gp.
John Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He has a moderate pudge and is not very fit. He wears a small hat to cover his moderate length chestnut hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Server business.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Impeccable, Persistence. Bonds: Rich, Adventurer. Occupation: Server
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: Just what you see.
Boddynock Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man wears a green cloak and cross-gartered tan stockings. His clothes are grease stained in places. His brown hair is matted, messy, and big. His face is scarred and worn.
Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.
History: Born in the east his family was never financially stable. When Boddynock reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Military. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 10
Hit Points 79 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Gnoll, Auran
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 3000 gp. Amethyst (140 gp). Malachite (8 gp). Smoky quartz (60 gp). Chrysoberyl (140 gp). Hematite (8 gp). Peridot (60 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arumawann Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He carries with him a set of bastard swords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His long white hair is drawn into a two foot long braid. His amber eyes peer out from beneath his broad black hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arumawann is combative with any and all who dare try his patience in the slightest.
History: Arumawann was raised in a hard working conservative environment. Arumawann abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Retire the richest man in the north; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Fighting, Justice, Entrepeneur. Bonds: Job, Adventurer. Occupation: Shepherd
Voice: Irish accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Rangrim Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Rangrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Rangrim's father didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of specialists.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Flaws: Secretive, Addict, Antagonistic, Mundane. Bonds: Rich. Occupation: Barber
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
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