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Advanced [show]


Gardain Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. His black hair is thinning but still full. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gardain was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and marry his brother to traveling adventurers

Ideals: Joker, Persistence, Entrepeneur. Bonds: Attractive, Family, Nature. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Gardain Helcral, Male Dwarf Monk 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 19 (+4)14 (+2) 8 (-1)16 (+3)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 pp.


Social Check DCs


Tricking Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His lavender fur has been sun bleached extensively. His blue unseeing eyes seem to look past you.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Disease, Racist. Bonds: Attractive, Military, Rich. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Tricking Shoe, Male Tabaxi Rogue 3
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 12 (+1)18 (+4)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Beloril Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes and a brown hat with a tan feather.

Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.

History: Beloril was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Dwarven compassion; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Insane, Racist. Bonds: Rich, Attractive, Guardian. Occupation: Unemployed

Voice: Aggressive tone

Attributes [hide]

Beloril Silverstone, Male Dwarf Rogue 4
Medium (4'5") Dwarf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)12 (+1) 12 (+1)7 (-2)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 41000 sp.


Social Check DCs


Dalgal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear white pants and tee shirts. His red hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new seamstress responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic, Greedy. Bonds: Poor, Job. Occupation: Seamstress

Voice: Soft and melodious

Attributes [hide]

Dalgal Loderr, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)14 (+2) 14 (+2)8 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 320 gp. Freshwater pearl (15 gp). Bloodstone (80 gp).


Social Check DCs


Sun Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He likes to wear white tank tops with green pants. Beneath his clothing is a huge mess of scar tissue. His yellow fur has been sun bleached extensively. His fierce copper eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Slave, Adventurer. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Sun Wind, Male Tabaxi Aristocrat 14
Medium (5'0") Tabaxi, Neutral Evil (CR 14)
Armor Class 11
Hit Points 65 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)10 (+0) 11 (+0)18 (+4)
Skills Arcana +5, Intimidation +9
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4

Possessions: 3000 gp. Gold dragon comb with red garnet eye (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver ewer (10 gp). Solid gold idol (600 gp). Golden circlet with four aquamarines (3000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Gold and ruby ring (6000 gp). Large well-done wool tapestry (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs

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