Borun Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His hair, while still mostly black, has prominent grey streaks. His eyes are amber and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter
Flaws: Shy. Bonds: Job, Criminal record, Adventurer, Family. Occupation: Barkeep
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 35 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp.
Howard Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man very much looks the part of a Mercenary. His hair is black and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and further expansion of business
Flaws: Sensitive. Bonds: Job, Adventurer, Rich, Criminal record. Occupation: Mercenary
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 100 gp. Jet (150 gp). Iolite (50 gp). 1 Minor magic item.
Qemuel Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a white shirt with thin blue vertical stripes and yellow pants. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his chestnut hair in a flapper bob. His eyes are red and he is always smoking a pipe.
Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Qemuel reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Shy, Greedy. Bonds: Military, Adventurer. Occupation: Stableman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 63 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
Possessions: 60000 cp. Tiger eye turquoise (8 gp). Citrine (30 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item.
Trail In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tattered old clothes. He sports a flattop fur cut. His face is covered beneath a completely black helmet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south to a Butcher, Trail learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Logical. Flaws: Ugly. Bonds: Job. Occupation: Butcher
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 4 Tanglefoot bags.
Randal Norton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is generally well dressed albeit a few years behind the times. His auburn hair is lengthy. His brown eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has all his life been fascinated with music.
History: He was born to loving parents in a slum to the south. Like his mother and his brother before him, after school he went straight into learning to become a Roofer. He ran away from his former home and has been making his living as a Roofer for the past few years.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Roofer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 86 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 2400 gp.
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