Pelt Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large brown mantle and cape that has been intricately interwoven into his violet robe. His orange fur is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Pelt hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the east his family was never financially stable. He has had some formal music training, and achieved minor success. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 52 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: Moss agate (12 gp). Iolite (60 gp). Red-brown spinel (140 gp). 1 Minor magic item.
Miles Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown cloak and cross-gartered yellow stockings. His hair, while still mostly red, has prominent grey streaks. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: When he was but 8 years old his parents immigrated from the south. Miles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Miles decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture.
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Criminal record, Immigrant. Occupation: Architect
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Gnoll, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp.
Kildrak Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this western man likes to wear ponchos typically of a light blue in addition to tight pants. He sports a flattop hair cut. His blue eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Kildrak was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: To find somewhere to settle down; and expand his business
Ideals: Athletic, Joker. Flaws: Mundane. Bonds: Attractive, Slave, Job. Occupation: Miner
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 90 gp. 1 Masterwork Common Melee.
Cloak Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a yellow and white handkerchief worn on his left side. He is muscular with a powerful set of arms. He has wavy gray fur. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Cloak was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Insane, Addict. Bonds: Religious, Military, Adventurer. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 10000 cp. Onyx (30 gp). Aquamarine (600 gp).
Zed England, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. His moppish blonde hair is in a traditional bowl cut. His eyes are brown and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zed fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Joker, Fighting. Bonds: Military, Family. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1000 sp.
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