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Advanced [show]


Muggrish Clinton, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His golden hair is thinning but still full. His brown eyes peer out from beneath his top yellow hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is frequently practicing swordplay.

History: Muggrish was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Opinionated. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Muggrish Clinton, Male Half-Orc Commoner 5
Medium (6'2") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Dwarven, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Zedaar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. He keeps his blue crest in a pixie cut. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.

History: He got into the Adventurer business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Persistence, Professionalism. Flaws: Ugly. Bonds: Job, Rich. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Zedaar Xephyrbahnor, Male Dragonborn Bard 14
Medium (6'1") Dragonborn, Neutral Good (CR 14)
Armor Class 12
Hit Points 95 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +7, Persuasion +7
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 1200 pp. 1 Medium magic item.


Social Check DCs


Hugh Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright brown suits and hats. He keeps his golden hair in a flapper bob. His eyes are likewise blue. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a Fortune-teller soon after.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Family, Job. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Hugh Melancon, Male Human Sorcerer 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)12 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 gp. Coral (160 gp).


Social Check DCs


Dean Gresham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by sweets. His chestnut hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Religious, Slave. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Dean Gresham, Male Human Sorcerer 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 45 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)18 (+4) 9 (-1)13 (+1)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Orc, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666400000

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs


Tordek Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey costume with the symbols of strength on his torso. He keeps his golden hair in a pixie cut. He has a dull look in his gray eyes.

Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of western immigrants he idolized his father. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Flaws: Insane. Bonds: Rich, Immigrant, Adventurer. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

Tordek Bofdann, Male Dwarf Aristocrat 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)16 (+3) 9 (-1)8 (-1)
Skills Arcana +5, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Amber (160 gp).


Social Check DCs

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