Odorr Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Adventurer does. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. He has styled his white hair well, parting it to the left. His eyes are violet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his father. When Odorr reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Adventurer.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Job, Military. Occupation: Adventurer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Auran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Deep green spinel (40 gp).
Nelkin Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. He keeps his silver hair in a pixie cut. His eyes are brown and he is always smoking a pipe.
Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.
History: The child of a Map Maker, who enjoyed hunting, Nelkin was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Pacifist. Flaws: Ugly. Bonds: Nature, Rich, Adventurer. Occupation: Junk Dealer
Voice: Sensual and smooth
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp.
Windy Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'0" northern man, he tends to wear a black poncho over his likewise colored trousers and shirt. His white fur has been sun bleached extensively. He has a dull look in his green eyes.
Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Assassin, Windy learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Assassin. During his travels, Windy and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Windy discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Windy fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Opinionated. Flaws: Disease. Bonds: Adventurer, Job, Enemies. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 240 gp. 1 Masterwork Common Melee.
Bhevek Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. His hair is red, silky, and of moderate length. His violet unseeing eyes seem to look past you.
Personality: While he acts the brute, he is far gentler than he would appear. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Fisher mother left him crippled. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting, Opinionated. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Engraver
Voice: French accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 9)
Armor Class 15
Hit Points 78 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Aquan, Orc
Attacks Melee +1 / 3d4-2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 100 pp. Bloodstone (20 gp). Violet garnet (300 gp). Black pearl (300 gp). Lapis lazuli (6 gp). Pink pearl (40 gp). Black pearl (300 gp). Citrine (20 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elaim Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing, and carries axes. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He pushes his goals aggressively. He is also a coward if confronted.
History: Elaim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Butcher for hire.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. 1 Superior lock.
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