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Advanced [show]


Jebeddo Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a Stetson hat to cover his moderate length golden hair. His amber eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and he is a bit of a kleptomaniac

Ideals: Opinionated, Gifted. Flaws: Insomniac. Bonds: Adventurer, Criminal record. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Jebeddo Timbers, Male Gnome Aristocrat 5
Small (3'3") Gnome, True Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)10 (+0) 15 (+2)13 (+1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Fate, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a brown and violet robe with the hood down. His brown hair is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Fenriz was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Immigrant, In love, Poor, Adventurer. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Fenriz Fate, Male Tiefling Druid 9
Medium (5'4") Tiefling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 37 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1400 gp. Onyx (20 gp). Iolite (20 gp). Rhodochrosite (4 gp). Alexandrite (500 gp). Coral (60 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pirithin Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Sellsword business at a young age. A freak accident while working with his Ploughman father left him crippled. He hasn't been sleeping well lately.

Motivation: Meet up once more with his childhood friend; and to be a ploughman again

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Pirithin Silvereyes, Male Halfling Commoner 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. Blue quartz (10 gp).


Social Check DCs


Rimmon Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is braided into rings. His silver eyes are passionate and lively.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Rimmon lived on a farm with his mother, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Mundane, Insane. Bonds: Poor, Criminal record, Family. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Rimmon Rapture, Male Tiefling Paladin 8
Medium (6'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 52 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Medicine +5, Performance +6
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Azurite (4 gp). 1 Minor magic item.


Social Check DCs


Boddynock Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'2" and tends to wear a green poncho over his likewise colored trousers and shirt. His hair is red and curly. His blue eyes peer out from beneath his broad green hat.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a minor phobia of water and hates getting wet.

History: Boddynock was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.

Motivation: Regain custody of his son; and he has money and likes to spend it

Flaws: Mundane, Fearful. Bonds: Job, Family, Rich. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Boddynock Boondiggles, Male Gnome Cleric 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Athletics +1, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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