Eberk Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. He has a blonde handlebar mustache and slicked back blonde hair. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: He is a bit of a kleptomaniac; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Lazy. Bonds: Military, Adventurer, Criminal record. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 170 gp. Rock crystal (30 gp).
Korfel Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is typically in his Fortune-teller uniform. With bright chestnut hair and a scraggly beard. His fierce blue eyes like to dwell on things.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Korfel was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Korfel's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Justice, Fighting. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 6 (-2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Amethyst (90 gp). Jade (90 gp).
Art Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is dressed in earthy colors with a white and green handkerchief worn on his left side. His whole body is exceptionally muscular. His red fur is braided into rings. His thin eyebrows rest above his beady blue eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.
History: Art was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Immigrant, Poor, Adventurer. Occupation: Shipwright
Voice: Stutters
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.
Harbek Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is heavily combed to the left. His eyes are gray and beady.
Personality: This man loves writing and to teach people writing more than just about anything. He is a very good compulsive liar and kleptomaniac.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal writing training, and achieved minor success. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Criminal record. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 270 gp.
Alvyn Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are white and perfect.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a great chef.
History: He got into the Mortician business at a young age. He moved from fad to fad and when he turned 15 he discovered painting. He struck the Mortician job and began his own company from there.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Mortician
Voice: Gruff and masculine
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!