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NPC Generator

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Advanced [show]


Cressel Heal, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His purple hair, when down, is lengthy. He has white eyes.

Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Glassblower business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Glassblower.

Motivation: Sabotage a competitor; and to be a bellfounder again

Ideals: Fighting. Flaws: Insane, Forgetful. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Cressel Heal, Male Tiefling Expert 8
Medium (5'5") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 90000 cp. Hematite (11 gp). Deep blue spinel (1600 gp). Coral (80 gp). 1 Minor magic item.


Social Check DCs


Glim Timbers, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'2" and wears an entirely blue suit with grey socks and a vest with buckled shoes. He has styled his auburn hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Insomniac, Cynical. Bonds: Rich, Immigrant, Debt. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Glim Timbers, Male Gnome Expert 14
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 74 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)8 (-1) 13 (+1)15 (+2)
Skills Arcana +4, Stealth +8
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 6000 gp.


Social Check DCs


Wiggens Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright green suits and hats. His golden hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irascible and easily irritated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is a Jackalwere in disguise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer, Military. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Wiggens Boondiggles, Male Gnome Monk 14
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 64 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills History +7, Medicine +7
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Brown diamond (3000 gp). Jet (40 gp). Blue quartz (6 gp). Pink pearl (40 gp). Red spinel (40 gp). Deep blue spinel (400 gp). Banded agate (6 gp). Rock crystal (70 gp). Citrine (70 gp). Black opal (900 gp). Violet garnet (400 gp). Blue quartz (6 gp). 1 Medium magic item.


Social Check DCs


Solomon Middleton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft yellow waves gently in the breeze. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Flaws: Insane, Disease. Bonds: Rich, Attractive, Religious. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Solomon Middleton, Male Human Expert 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)17 (+3) 11 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. Red garnet (80 gp).


Social Check DCs


Alberich Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man has a large brown mantle and cape that has been intricately interwoven into his black robe. He is muscular with a powerful set of arms. His black hair is singed and shortened. His eyes are violet and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Alberich would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alberich took refuge in the large cave and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Military, Nature. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Alberich Bloodkith, Male Dwarf Ranger 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)11 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 60 gp.


Social Check DCs

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