Gardain Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears blue trousers with grey and black striped suspenders. He wears various colorful collared shirts. His blonde hair is thinning but still full. He has a dull look in his amber eyes.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.
History: Gardain was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Spice Merchant. He has worked as a Spice Merchant like his mother before him.
Motivation: To be a Barrister again.
Flaws: Racist, Lazy. Bonds: Poor, Job. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Halfling, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Gilthur Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. He has done his best to style his white hair to look like a famous performer. His eyes are violet and he is always smoking a pipe.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.
History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Gilthur took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Gifted, Logical. Flaws: Mundane, Insane. Bonds: Attractive. Occupation: Tailor
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 230 gp.
Trynnicus Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fancy pastel suit. His green crest has been sun bleached extensively. His eyes are red and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with finding treasure.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Flaws: Insane. Bonds: Attractive, Adventurer, Criminal record. Occupation: Interpreter
Voice: Whispers
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 19)
Armor Class 12
Hit Points 95 (19d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Auran, Celestial
Attacks Melee +9 / 5d8+3, Ranged +8 / 5d8+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 0 | 3 | 3 | 3 | 2 |
Possessions: 1000 pp. Blue-white diamond (6000 gp). Red-brown spinel (70 gp). Black pearl (700 gp). Deep blue spinel (700 gp). Deep blue spinel (700 gp). Alexandrite (700 gp). Black pearl (700 gp). Tourmaline (70 gp). Black pearl (700 gp). Emerald (1400 gp). Rich purple corundum (1400 gp). Tourmaline (70 gp). Lapis lazuli (13 gp). Black pearl (700 gp). Chrysoberyl (70 gp). Sardonyx (80 gp). Tiger eye turquoise (13 gp). Rock crystal (80 gp). White opal (1400 gp). Smoky quartz (80 gp). Blue star sapphire (1400 gp). Brown-green garnet (70 gp). Deep green spinel (70 gp). 1 Medium magic item. 1 Medium magic item.
Zephan Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His dark red hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a Bellfounder, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Athletic, Justice. Flaws: Insane, Disease. Bonds: Poor, Criminal record. Occupation: Gardener
Voice: Smoker's lung
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Gomory Whitby, Male Human [Permalink]
Personal [hide]
Description: A 5'11" southern man, he wears a pastel tunic with yellow highlights, and long violet pants that bunch up around his shoes. He keeps his chestnut hair in a flapper bob. His gray eyes dart from person to person.
Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.
History: Gomory was raised in a hard working conservative environment. A gifted student he started as a Actor, but he got bored and became a Guard. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: He's in love; and wants a kiss
Ideals: Justice. Flaws: Hedonist. Bonds: Job, Has a crush. Occupation: Guard
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 3000 cp. 2 Holy water.
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