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NPC Generator

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Advanced [show]


Whurbin Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, green, dusty cloak. He has a black handlebar mustache and slicked back black hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Whurbin embodies much of what other species detest in the Dwarves. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the south to a Scribe, Whurbin learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He was granted necromantic powers by his dying brother.

Motivation: Doesn't want to be a Scribe and was forced into it by his family; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Family. Occupation: Scribe

Voice: Strong lisp

Attributes [hide]

Whurbin Torevir, Male Dwarf Fighter 8
Medium (3'11") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 70 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3

Possessions: 60000 cp.


Social Check DCs


Joser Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a long, brown cloak. He is tall, broad shouldered and powerfully built. His golden hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Joser lived on a farm with his mother, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and expand his business

Ideals: Philantrophist. Flaws: Insane. Bonds: Family, In love, Job. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Joser Glenfellow, Male Halfling Rogue 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 16 (+3)14 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Seven Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His beige fur is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Seven's homeland. Seven decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Seven Blossom, Male Tabaxi Wizard 4
Medium (6'5") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 10000 sp. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather.


Social Check DCs


Frug Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a violet scarf. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are hazel.

Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Frug liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and to clean up the streets

Flaws: Antagonistic, Fearful. Bonds: Guardian, Rich, Nature. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Frug Horcusporcus, Male Gnome Wizard 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 10000 cp. Amethyst (60 gp). Zircon (40 gp).


Social Check DCs


Barendd Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely white suit with black socks and a vest with buckled shoes. He carries with him a set of quarterstaffs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His black hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Disease. Bonds: Has a crush, Religious, Rich. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Barendd Strongheart, Male Dwarf Monk 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1700 sp. 4 Antitoxin.


Social Check DCs

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