Donaar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He carries with him a set of morningstars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his long white crest kept up in a rat tail. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.
History: Donaar was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: He loathes his own lifestyle.
Ideals: Fighting, Persistence. Flaws: Ugly, Depressed, Insomniac. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 12)
Armor Class 10
Hit Points 114 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 100 pp. Banded agate (12 gp). Eye agate (12 gp). Bloodstone (70 gp). Sard (70 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dimble Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man wears grey painted combat armor at almost all times, and sports empty pouches on his belt. His hair is white and curly. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and to protect his home
Ideals: Joker. Flaws: Fearful. Bonds: Guardian, Immigrant. Occupation: Mayor
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Gnoll, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp.
Everard Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears just a pastel suit. He keeps his long chestnut hair kept up in a rat tail. His thin eyebrows rest above his beady hazel eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Fighting. Flaws: Ugly, Emotional, Antagonistic. Bonds: Criminal record. Occupation: Sailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 78 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1100 gp. 1 Minor magic item.
Tethren Art, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His hair is blue, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of western immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Optimist, Extrovert. Bonds: Poor, Attractive, Immigrant. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.
Balimaar Byron, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, blue, dusty cloak. He has a blonde handlebar mustache and slicked back blonde hair. He has gleaming, smiling amber eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also is a firm believer in the manly ideal.
History: When he was but 5 years old his parents immigrated from the west. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To protect his home; and meet up once more with his childhood friend
Flaws: Ugly, Impulsive, Shy. Bonds: Immigrant, Adventurer, Guardian. Occupation: Knight
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Zircon (20 gp). 2 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
