Sindri Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear grey clothing when he does not wear armor. He wears a top hat to hide his balding. He wears large thick round spectacles.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Sindri abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wishes to resurrect an old love; and he's looking for his big break
Ideals: Artistic. Flaws: Emotional, Fearful. Bonds: Adventurer, In love. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1400 sp.
Bundrigo Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: This man wears brown trousers with tan and green striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His hair, while still mostly silver, has prominent grey streaks. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Bundrigo grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Optimist, Philantrophist. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 10)
Armor Class 16
Hit Points 56 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +4
Possessions: 16000 sp. Golden yellow topaz (1600 gp). Alexandrite (1600 gp). Freshwater pearl (15 gp). Violet garnet (1600 gp).
Don Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy tan pantaloons and a pastel scarf. His golden hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is skeptical of what others tell him and is slow to trust.
History: He was born in the north, but his parents moved at a very young age to the east. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to travel the world and help people.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 400 gp.
Windy In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His fur is cinnamon and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Windy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.
History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Impeccable, Fighting. Flaws: Insane, Addict. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 52 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 21 (+5) | 14 (+2) | 17 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll, Gnome, Giant
Attacks Melee +6 / 2d10+3, Ranged +8 / 2d10+5, Grapple +5
Possessions: 110 pp.
Xappan Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears blue painted combat armor at almost all times. His broad hat is riddled with cuts and holes. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Xappan took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Tiefling compassion; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Occupation: Tailor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 99 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1000 gp. Finely wrought small gold bracelet (40 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!