Fargrim Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a pastel vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his golden hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. He would rather hide behind his crafts than deal with other people.
History: Fargrim lived on a farm with his father, near the main road leading to a nearby town. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fargrim's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: Regain custody of his son.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Family. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp. 1 Masterwork Common Melee.
Diggory Kendall, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair and beard is wavy and long. His eyes are blue.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also hits on women, regardless of circumstances.
History: Diggory was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Bonds: Adventurer, Has a crush, Job, Religious. Occupation: Interpreter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Jet (150 gp).
Delebean Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in a clean tan cloak covering his clean studded leather. He is portly but not overly obese. His hair is silver and very short. He has a tattooed face.
Personality: He acts crazy and hedonistic. He is an amazing painter.
History: Born in the east to a Bounty Hunter, Delebean learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Bounty Hunter. He has set out to sabotage the competition.
Motivation: Further expansion of business; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Family. Occupation: Bounty Hunter
Voice: Sleepy voice
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 8000 cp. 1 Minor magic item.
Skamos Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His purple hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the north, but his parents moved at a very young age to the west. Skamos abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Sabotage a competitor; and he's looking for his big break
Flaws: Fearful. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Bowyer
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 31 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 5000 sp.
Sun Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy orange fur. He tends to wear a large brown jacket. He has a hunchback. His orange fur is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.
History: His parents moved while he was still in utero so he is the first generation to be born here. Sun was born on a far western desert where he grew up under the tutelage of his mother, an expert Fortune-teller. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.
Motivation: Further expansion of business; and to unite with his sister
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Family, Job. Occupation: Fortune-teller
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 100 gp. Golden yellow topaz (1000 gp).
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