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NPC Generator

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Advanced [show]


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He is wearing a long, black, dusty cloak, and his gloved hand is found clutching a kukri. His golden hair has been sun bleached extensively. He has gleaming, smiling gray eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he desires power and/or immortality

Ideals: Joker. Bonds: Adventurer, Poor, Criminal record, Enemies. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Bertram Cornish, Male Human Warlock 9
Medium (5'4") Human, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear, and he perpetually has his pickaxe ready. His red hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north. Gimurt was born on a far northern forest where he grew up under the tutelage of his mother, an expert Mortician. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Opinionated. Flaws: Insane, Shy. Bonds: Immigrant. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Gimurt Torunn, Male Dwarf Fighter 9
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 69 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 17 (+3)14 (+2)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


John Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. His hair is auburn and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Layabout and found it very stressful. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

John Selevarun, Male Half-Elf Cleric 12
Medium (4'9") Half-Elf, True Neutral (CR 12)
Armor Class 13
Hit Points 85 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Animal Handling +5, Arcana +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 100 pp. Lapis lazuli (9 gp). Onyx (20 gp). Banded agate (9 gp). Fire opal (700 gp). Hematite (9 gp). Jasper (20 gp). Deep blue spinel (400 gp). Tourmaline (110 gp). White pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying brown hair a little too much giving a sharp brown color. He has several tiny amber earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a brothel owner, Nuraval was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Mercenary mother left him crippled. He used his abilities to travel the world and help people.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Mentor. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Nuraval Gorunn, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 700 sp. 1 Breastplate.


Social Check DCs


Torz Clifford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His tied-back hair is chestnut. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his sister before him, after school he went straight into learning to become a Sage. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic. Bonds: Rich, Attractive, Slave, Job. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Torz Clifford, Male Half-Orc Bard 1
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 20 pp.


Social Check DCs

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