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NPC Generator

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Akoth Nibley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. He sports a long white beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge; and he is compelled to act according to his religious beliefs

Ideals: Passionate, Philantrophist. Flaws: Insane. Bonds: Rich, Religious, Enemies. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Akoth Nibley, Male Half-Orc Cleric 7
Medium (5'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)16 (+3) 18 (+4)10 (+0)
Skills Investigation +6, Religion +6
Senses Passive Perception 14
Languages Common, Orc, Gnoll, Undercommon, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643210000

Possessions: Just what you see.


Social Check DCs


Uthemar Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet tunic with white highlights, and long red pants that bunch up around his shoes. He is portly but not overly obese. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He does not trust anyone and sleeps with one eye open.

History: Born in the south to a Merchant, Uthemar learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Merchant for hire.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Insomniac. Bonds: Job, Attractive. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Uthemar Mori, Male Half-Elf Warlock 15
Medium (4'10") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 120 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 16 (+3)16 (+3)
Skills History +8, Persuasion +8
Senses Passive Perception 13
Languages Common, Elven, Ignan, Giant, Aquan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333331

Possessions: 1000 gp. Blue star sapphire (400 gp). Rhodochrosite (9 gp).


Social Check DCs


Alberich Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and muscular, this northern man typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail. His hair is auburn and curly. His violet eyes peer out from beneath his small grey hat.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Alberich was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alberich grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alberich. Recently he has begun working with bootleggers and crooks.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Criminal record, Job. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Alberich Stoutale, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1 Breastplate.


Social Check DCs


Azzakh Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered sai and tarnished sword as well. His broad hat is riddled with cuts and holes. His eyes are a pleasant red.

Personality: He is calm most of the time but flees social interaction. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: When he was but 5 years old his parents immigrated from the south. Azzakh was born on a far southern forest where he grew up under the tutelage of his father, an expert Stableman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Ugly, Shy, Hedonist. Bonds: Rich, Immigrant. Occupation: Stableman

Voice: Laughs frequently while speaking

Attributes [hide]

Azzakh Beryntolthropal, Male Dragonborn Warrior 16
Medium (6'2") Dragonborn, Neutral Evil (CR 16)
Armor Class 13
Hit Points 91 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Deception +7, Medicine +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3

Possessions: 1000 pp. A silver and pearl hairclip (20 gp). A roughly beaten golden orb (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Sapphire pendant on gold chain (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Embroidered and bejeweled glove (3000 gp). Jeweled gold crown (7000 gp). An abacus with copper, silver and gold markers (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). A roughly beaten golden orb (50 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Warryn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is still thick. His eyes are a pleasant hazel.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not trust anyone and sleeps with one eye open.

History: He was raised in a mountains tribe. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Job, Nature. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Warryn Gummen, Male Gnome Sorcerer 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 100 gp. Eye agate (11 gp). 1 Minor magic item.


Social Check DCs

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