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NPC Generator

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Advanced [show]


Nuraval Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is long and blonde with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He has several tiny amethyst earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Detective in town.

History: He comes from a rich western family. A freak accident while working with his Guard father left him crippled. He then took over the family business and is one of the better Detective for hire.

Motivation: He has money and likes to spend it; and to be a guard again

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Nuraval Ungart, Male Dwarf Sorcerer 7
Medium (3'11") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 36 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)10 (+0) 10 (+0)16 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Sard (30 gp). Onyx (30 gp). Tourmaline (50 gp). Brown-green garnet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimûb Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His moppish golden hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Gimûb Altham, Male Half-Orc Fighter 6
Medium (6'4") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)7 (-2) 12 (+1)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ar-Gul Clifton, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears many layers of old clothing at all times. He has dyed his greying brown hair a little too much giving a sharp brown color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has all his life been fascinated with writing.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ar-Gul took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Passionate, Artistic. Flaws: Ugly, Insane. Bonds: Poor, Nature. Occupation: Soapmaker

Voice: High pitched, excited

Attributes [hide]

Ar-Gul Clifton, Male Half-Orc Commoner 7
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)8 (-1) 15 (+2)11 (+0)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Moon Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His small hat is riddled with cuts and holes. His fierce amber eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Nature, Has a crush. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Moon Moon, Male Tabaxi Aristocrat 8
Medium (5'11") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 31 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)12 (+1) 15 (+2)19 (+4)
Skills Intimidation +7, Performance +7
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 500 gp. Onyx (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valorean Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light black in addition to tight pants. His silver crest is still thick. His eyes are likewise red.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and to reunite with his absent mother

Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Valorean Orexijandilin, Male Dragonborn Commoner 8
Medium (6'5") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)15 (+2) 8 (-1)14 (+2)
Skills Deception +5, Nature +5
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 5000 sp. Freshwater pearl (8 gp). Brown-green garnet (110 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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