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Advanced [show]


Kyle Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his left hand. He has a small bristly mustache and wavy brown hair. His fierce brown eyes like to dwell on things.

Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Kyle was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Hedonist, Insane, Shy. Bonds: In love, Religious, Job. Occupation: Masseuse

Voice: Scandinavian accent

Attributes [hide]

Kyle Xiloscient, Male Half-Elf Monk 5
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Read, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, blue shirt, and white tie. He carries with him a set of kukris on his belt, each one with a sapphire on the hilt. His silver hair, when down, is lengthy. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. Over the years he perfected his riding and shooting skills. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Nature, Mentor. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

William Read, Male Human Wizard 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 16 (+3)11 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 80 gp.


Social Check DCs


Zâthra Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of his god on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has shaved his head bald. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Courier born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Courier

Voice: Farmer accent

Attributes [hide]

Zâthra Tewksbury, Male Half-Orc Commoner 13
Medium (5'5") Half-Orc, Chaotic Good (CR 13)
Armor Class 10
Hit Points 57 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Athletics +7, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3

Possessions: 3000 gp. Moss agate (10 gp). Star ruby (600 gp). Golden yellow topaz (1000 gp). Silver pearl (150 gp). Black pearl (1000 gp). Azurite (10 gp). Red spinel (150 gp). White opal (600 gp). Canary diamond (3000 gp). 1 Medium magic item.


Social Check DCs


Chad Sharps, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy grey pantaloons and a tan scarf. His white hair is smooth and relatively long. He has gleaming, smiling blue eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He got into the Architect business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Impeccable. Bonds: Criminal record, Job, Enemies. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Chad Sharps, Male Human Expert 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)11 (+0) 8 (-1)13 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Gerard Kent, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. He wears a colorful flower in his brown hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Adventurer again; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Religious. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Kent, Male Human Commoner 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. Red garnet (160 gp).


Social Check DCs

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