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Advanced [show]


Diggory Nash, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in brown turtlenecks beneath a white coat with yellow slacks. His black hair is braided into rings. He has gleaming, smiling violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and retire the richest man in the west

Ideals: Logical, Entrepeneur. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Diggory Nash, Male Human Wizard 2
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Krimmon Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He has a auburn handlebar mustache and slicked back auburn hair. His eyes, though not visible through his cowl, are green.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast mountains. He was taken from his home at a very young age. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Bonds: Attractive, Adventurer, Nature, Slave. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Krimmon Shadowquick, Male Halfling Bard 3
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)16 (+3) 14 (+2)17 (+3)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Auran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1 Darkwood Shield.


Social Check DCs


Fargrim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a black and white handkerchief worn on his left side, and sports empty pouches on his belt. His brown hair is still thick. His brown eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Nature, Adventurer, Enemies. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Fargrim Lutgehr, Male Dwarf Druid 7
Medium (4'4") Dwarf, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Draconic
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 500 gp. Blue sapphire (1000 gp). Eye agate (10 gp). Malachite (10 gp). Jade (140 gp). 1 Minor magic item.


Social Check DCs


Patrin Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tan painted combat armor at almost all times. His black crest is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is almost excessively polite to everyone, even when angry. Patrin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk.

Flaws: Shy, Hedonist. Bonds: Immigrant, Attractive. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Patrin Pfaphnyrennish, Male Dragonborn Wizard 3
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Arnold Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears baggy blue pantaloons and a black scarf. His hair is black and curly. His eyes are blue and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His parents moved while he was still in utero so he is the first generation to be born here. Arnold was born on a far eastern island where he grew up under the tutelage of his mother, an expert Bounty Hunter. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He loathes his own lifestyle; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Terse, Depressed. Bonds: Criminal record, Immigrant, Enemies. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Van Es, Male Half-Elf Commoner 5
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Athletics +6, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: Aquamarine (400 gp).


Social Check DCs

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