Mehen Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a violet collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His top hat is riddled with cuts and holes. He has a dull look in his red eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with finding treasure.
History: He was born to loving parents in a slum to the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mehen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mehen. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Poor, Criminal record. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 9
Hit Points 40 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alvyn Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting white shirt and pants. His silver hair is long and unkept. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against drow
Ideals: Fighting, Professionalism. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 41 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +6
Possessions: 6000 gp. Hematite (5 gp). Deep blue spinel (1100 gp). Banded agate (5 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). Blue-white diamond (2000 gp). Deep blue spinel (1100 gp). Obsidian (5 gp). Chrysoberyl (100 gp). Rose (30 gp). Onyx (30 gp). Rock crystal (30 gp). Rock crystal (30 gp). Aquamarine (1100 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orsik Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, brown cloak. His auburn hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a drow raid, leaving Orsik alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Orsik was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Revenge.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Religious, Enemies. Occupation: Fisher
Voice: Gruff and masculine
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 14
Hit Points 64 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 300 pp.
Sammal Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears blue painted combat armor at almost all times. He has moderate length red hair. His eyes are black and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.
History: Born in the west to a Animal Trainer, Sammal learned a great deal about his father's area of expertise. His childhood dream was to be a Adventurer, but he was a colossal failure. He became a Animal Trainer soon after.
Motivation: Wants to work out more often; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Athletic. Flaws: Lazy. Bonds: Job. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 3 Holy water.
Ernest Carlisle, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He sports violet clothing, slightly heavier than average wear. His hair is brown and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born on a small isolated farm. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Flaws: Greedy. Bonds: Attractive, Rich, Nature, Immigrant. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 20 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: Freshwater pearl (5 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item.
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